In Les Prouesses et faitz du noble Huon de Bordeaux in the early 13th century Oberon is portrayed as a short but handsome elf who offers aid to the hero Huon as he passes through a forest. Though cautioned against interacting with Oberon, Huon answers the elf’s greeting and gains his aid in a quest to visit the Emir of Babylon and win a pardon. It’s in this tale that the reason for Oberon’s reduced height is explained: in his infancy another fey took offense and cursed him to be short, though beautiful.
A few centuries later in Shakespeare’s play, Oberon quarrels with his wife Titania over who will raise a child—he wishes to make the boy a henchman, she wants to raise the boy on behalf of a mortal follower that died in childbirth. Their disagreement stirs up the forces of nature and brings about a storm, raining frogs, and ultimately the worst that each season has to offer. To distract her from the child Oberon hatches a plan: he commands Puck to acquire a flower laced by a chance touch against one of Cupid’s arrows, using the love within to make a juice that he pours on her eyes as she sleeps. When Titania awakes she falls madly in love with the first person she sees: an actor named Bottom, currently cursed with the head of a donkey thanks to the Fairy King’s henchman. A great deal more trickery and folly results from the use of this flower’s influence upon two couples that wander into the woods (Hermia and Lysander, and Demetrius and Helena) until Oberon gets angry at how badly Puck has confused the humans he means to manipulate, so he puts the entire forest asleep and reverses the effect on most of his victims. While looking upon his wife Oberon realizes he’s taken things too far, so he uses a magic herb to end the flower’s influence on her, telling her in the resulting confusion that her strange dream really happened. They live happily ever after.
Design Notes: Though his paramour is built with class levels, Titania isn’t putting entire forests to sleep so Oberon is getting the monster treatment though we’ll be keeping him within the same general power range as his wife. The simple answer there would be to make another 20th level glamour bard and swap the names around, but we can do better than that. Instead what follows is a spell-slinging fey that can remain illusive that’s just a smidge more powerful than his counterpart—it came down to whether or not to have those punchy 3/day each innate spells, and if we’re talking about a monarch he ought to be capable of some impressive displays of power. However to simply use him for his elemental magic would be wasting Oberon’s potential; instead get him under greater invisibility, cast call lightning and drop a confusion or two with his lair actions, and generally force the adventurers to choose between dispelling harmful effects from the battlefield or focusing on where this tricky foe has most recently moved. Let’s do the numbers! After settling on those punchy spells, the DMG came in at 14.166 and the Blog of Holding at 13.8333, and we’ll round the average up given Oberon’s unique magic traits to a solid CR 14.
STR | DEX | CON | INT | WIS | CHA |
13 (+1) | 19 (+4) | 14 (+2) | 16 (+3) | 13 (+1) | 22 (+6) |
Everflowing Cup. Oberon carries a magical cup. While Oberon or a creature of good alignment is holding the cup, they are able to cast create food and water at will without the need for any other components. In addition, the cup can produce wine instead of water.
Innate Spellcasting. Oberon’s innate spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). Oberon can innately cast the following spells, requiring no material components:
At will: enhance ability, faerie fire, fog cloud, gust of wind, heroism, invisibility, mage hand, misty step, prestidigitation, produce flame, ray of frost, shocking grasp, sleep, vicious mockery
5/day: conjure woodland beings, locate creature, major image, sending, suggestion
3/day each: call lightning, cone of cold, dream, fireball, tree stride
3/day: confusion, conjure fey, greater invisibility
1/day each: control weather, irresistible dance
Master of the Woods (1/Short Rest). Any forest that does not already have a master becomes Oberon’s lair after he finishes a long rest in it. While within his lair, Oberon can perform a 1 minute ritual to magically influence any number of creatures he chooses within his lair with one of the following effects:
ACTIONS
Dagger. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 6 (1d4+4) piercing damage.
Longbow. Ranged Weapon Attack: +9 to hit, range 150/600 ft., one target. Hit: 8 (1d8+4) piercing damage.
REACTIONS
Uncanny Dodge. When an attacker that Oberon can see hits him with an attack, he can use his reaction to halve the attack’s damage against him.
LAIR ACTIONS
On initiative count 20 (losing all initiative ties), Oberon can use one of his lair action options. He can’t do so while incapacitated or otherwise unable to take actions. If surprised, Oberon can’t use one until after his first turn in the combat.
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